![]() Collect and combine with other Halo Mega Bloks sets to build your own authentic Halo universe!. ![]() One highly detailed, super-pose able UNSC Marine micro action figure with detachable armor and detailed Shotgun accessory.Removable Cannon Cyclops arm attachment for customization.Here’s the official description and features for this set… Mattel offers a solid figure at the $20 price point, and customizers can transform this figure into something special with extra paint detailing.When the two new versions of the UNSC Cyclops that were revealed during the winter didn’t turn up for sale early with the rest of the known 2016 Summer Halo Mega Bloks sets, some collectors feared that the new Cyclopses had been cancelled or delayed until the fall.īut nope–it turns out that these mechs just wanted to make a fashionably late appearance, as they’ve now arrived at some online retailers and are ready to be deployed into collectors’ homes!įirst up, we’ve got the more traditional-looking, green version of the mech: the Strike Cyclops Mega Bloks set (with generic UNSC Marine figure). This line also scales much better than McFarlane’s odd 5-inch line, which meshed with itself and not much else. He’s short for most 6-inch figures, but would probably fit in well with Figma’s Nintendo line and other imports. Overall, if you’re a Halo fan or video game collector, I highly recommend this Master Chief. Hopefully, they’re able to improve on my minor gripes in later renditions. Luckily, if this line is successful, this will not be the last Master Chief figure Mattel produces. You almost never see loose joints on modern figures, but here we have it. The figure’s only other articulation-related concern is loose knee joints, which seem to be a prevalent issue. The limited double-jointed elbows are a common frustration for gun-wielding characters, but at least he has double-jointed elbows and not single-jointed elbows. Master Chief has a ball-jointed head, ball-jointed shoulders, bicep swivels, non-traditional (and somewhat limited) double-jointed elbows, hinge-and-swivel wrists, a diaphragm joint (limited by the torso armor), T-jointed hips, thigh swivels, double-jointed knees, hinged ankles, and ankle rockers. The articulation itself is almost on par with Hasbro’s Marvel Legends. That wouldn’t be the case if the armor pieces were sculpted on. An unexpected benefit to the removable armor is that it can be shifted to accommodate articulation. Superglue can quickly and easily take care of this problem, but it shouldn’t happen in the first place. Armor pieces are less likely to fall off of the Chief than they were on the Elite Officer, but the butt armor and shoulder pieces still fall off unprovoked. Either way, I think they have some work to do in the quality assurance department. Mattel may this roll this back in a year or two, or it could be the singular reason that the line is successful. The figure’s biggest downfall is the removable armor gimmick. Silver scuffs throughout his armor and a paint wash or dry brush would do this figure a world of good, but, sadly, I’m not sure if paint detailing costs out on big box retail toys anymore. Mattel’s figure is sculpted about as well as any Master Chief that we’ve seen in the past, but the paint is not there to bring the sculpt out. ![]() Master Chief’s lone paint variance comes from his orange helmet visor and some red markings on the side of his booster pack and on the top of his hips. The figure faces many of the same problems as Mattel’s Elite Officer did, suffering from little paint work and some removable armor issues. All in all, I’m pleased to say that I think Mattel will provide more quality and stability to the Halo franchise than McFarlane ever did. While this is just a $20 toy marketed at big box retailers, Master Chief is the face of one of the biggest video game brands around, and Mattel needed to prove to fans that they were capable of managing the iconic property. This Master Chief represents Mattel’s first crack at the character in the 1:12 scale. ![]() Early this year, it was announced that Mattel would take the Halo master license from McFarlane.
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